I am working to strengthen my textures and show my design capabilities. In the Birds of Prey samples I tightened the design on the Basilisk’s Battle Staff and cleaned up his design a little; in the fight sequence she’s doing Caporeira and White Crane Kung Fu.

The
head gear was very difficult for me to understand – so I made it into Classic
Japanese dragon with the deer antlers and a couple fangs. Very busy! If I were allowed a total redesign
I’d clean him up quite a bit. The staff
was a vague z shape in the Birds of Prey story, so I had to research and see
what the original designer’s intent was for that object. After researching I assumed it was a basilisk
on a stick. A Classical Basilisk is a
rooster head on a snake body with 3 pairs
of rooster legs – in my case I used chameleon legs – because I like the
feet. As for the characters I made him
seven feet tall -- why genetically engineer an average joe? And I made canary
5’6”.
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