I am working to strengthen my textures and show my design capabilities. In the Birds of Prey samples I tightened the design on the Basilisk’s Battle Staff and cleaned up his design a little; in the fight sequence she’s doing Caporeira and White Crane Kung Fu.
In drawing the Birds of Prey sample – the hardest part was the design of the main male antagonist Basilisk – in his case it was a matter of design over enthusiasm. There were so many design elements and textures that it made him difficult to draw and hard for me to understand what the artist was trying to say with the character. From the ground up – armoured shins, a sunburst knee guard. Loose fitting pants, with a tight fitting side panel, front alderdash and there may have been a back alderdash which I did not include, his chest plate was alternating bands of metal with scale chain mail, arms were asymmetrical the right has a fore arm guard with two spike and “coin” bicep band and two more spike n the shoulders, the left arm was all scale chainmail with double rows of spikes from shoulder to wrist.
The head gear was very difficult for me to understand – so I made it into Classic Japanese dragon with the deer antlers and a couple fangs. Very busy! If I were allowed a total redesign I’d clean him up quite a bit. The staff was a vague z shape in the Birds of Prey story, so I had to research and see what the original designer’s intent was for that object. After researching I assumed it was a basilisk on a stick. A Classical Basilisk is a rooster head on a snake body with 3 pairs of rooster legs – in my case I used chameleon legs – because I like the feet. As for the characters I made him seven feet tall -- why genetically engineer an average joe? And I made canary 5’6”.