Showing posts with label Bird of Prey. Show all posts
Showing posts with label Bird of Prey. Show all posts

Sunday, May 11, 2014

Birds of Prey


I am working to strengthen my textures and show my design capabilities. In the Birds of Prey samples I tightened the design on the Basilisk’s Battle Staff and cleaned up his design a little; in the fight sequence she’s doing Caporeira and White Crane Kung Fu.





The head gear was very difficult for me to understand – so I made it into Classic Japanese dragon with the deer antlers and a couple fangs.  Very busy! If I were allowed a total redesign I’d clean him up quite a bit.  The staff was a vague z shape in the Birds of Prey story, so I had to research and see what the original designer’s intent was for that object.  After researching I assumed it was a basilisk on a stick.  A Classical Basilisk is a rooster head  on a snake body with 3 pairs of rooster legs – in my case I used chameleon legs – because I like the feet.  As for the characters I made him seven feet tall -- why genetically engineer an average joe? And I made canary 5’6”.

  

Monday, August 24, 2009

Birds Of Prey



Very little rendering, but very happy with how some of the poses came out. The water effects were based on the writings from one of the Disney history books and came out very well. The backgrounds were pretty good in the submarine. I really drew non-generic female characters on this piece. From a Chuck Dixon script I found online.