I am working to strengthen my textures and show my design capabilities. In the Birds of Prey samples I tightened the design on the Basilisk’s Battle Staff and cleaned up his design a little; in the fight sequence she’s doing Caporeira and White Crane Kung Fu.
In
drawing the Birds of Prey sample – the hardest part was the design of the main
male antagonist Basilisk – in his case it was a matter of design over
enthusiasm. There were so many design
elements and textures that it made him difficult to draw and hard for me to
understand what the artist was trying to say with the character. From the ground up – armoured shins, a
sunburst knee guard. Loose fitting
pants, with a tight fitting side panel, front alderdash and there may have been
a back alderdash which I did not include, his chest plate was alternating bands
of metal with scale chain mail, arms were asymmetrical the right has a fore arm
guard with two spike and “coin” bicep band and two more spike n the shoulders,
the left arm was all scale chainmail with double rows of spikes from shoulder
to wrist.
The
head gear was very difficult for me to understand – so I made it into Classic
Japanese dragon with the deer antlers and a couple fangs. Very busy! If I were allowed a total redesign
I’d clean him up quite a bit. The staff
was a vague z shape in the Birds of Prey story, so I had to research and see
what the original designer’s intent was for that object. After researching I assumed it was a basilisk
on a stick. A Classical Basilisk is a
rooster head on a snake body with 3 pairs
of rooster legs – in my case I used chameleon legs – because I like the
feet. As for the characters I made him
seven feet tall -- why genetically engineer an average joe? And I made canary
5’6”.
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